Throttling
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How can a system manage resource consumption to maintain performance and reliability?
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UML Model File:
Model Format
Visual Paradigm
Control the amount of resources by a specific appliacation instance. It allows the system to maitain its functionality and restrict some resources if necessary.
Advantages
- Avoiding system overloading by limiting the demands during times guaranteeing availability and performance.
- Guarantees that ressources are distributed fairly among features.
- Mitigation of DoS risks by limiting the number of requests executed.
- Gradual scaling by acting as a temporary buffer while ressources are scaled to meet demand.
Disadvantages
- Reduce user experience as a result form throttling which could reject or postpone requests.
- Complexity in implementation because it requires planning and reliable monitoring systems.
Code Examples
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public class Throttler { private final long intervalInMillis; private long lastExecutionTime = 0; public Throttler(int maxCallsPerSecond) { if (maxCallsPerSecond <= 0) { throw new IllegalArgumentException(“maxCallsPerSecond must be greater than zero.”); } this.intervalInMillis = 1000L / maxCallsPerSecond; } public synchronized boolean allow() { long currentTime = System.currentTimeMillis(); if (currentTime – lastExecutionTime >= intervalInMillis) { lastExecutionTime = currentTime; return true; } return false; } } |